Necromancy



Necromancy is one of the schools of magic that is forbidden by most rulers and temples(aside from, obviously, Richa's and Egannan's).

The spells of a necromancer are directed toward weakening or crushing an enemy's mind and then bringing them down by way of plague, sickness and other bodily harm. The peak of necromancy is of course the raising of the undead - using one's unholy magic to bring a dead body back to life to perform in some capacity. How well the controlled undead handles the tasks given to it depends upon the strength and power of the necromancer.

Necromantic spells include:

Weaken mind - instill discomfort and paranoia within the opponent's mind, making them vulnerable to any kind of further attack.''' '''

Crush mind - an advanced version of 'Weaken mind' that effects the bodily functions of the enemy as well as the mind, slowing them down and causing panic and hysteria.''' '''

Fear - highest form of mind-altering necromantic spells causing the enemy to cower in fear, losing their defenses against magic spells and temporarily their senses concerning the situation they are in at that time and place.

 Spread plague - a nasty spell causing the spread of a plague that rots the flesh and demoralizes the mind, slowly(or quicker depending on the strength of the necromancer) edging the enemy toward death.''' '''

Command Undead - the easiest control spell of an undead, usually only working on the mindless zombies. This spell's effects are temporary and after it runs out, the undead turns on the necromancer.

Command Wraith - a difficult and costly necromantic spell to control the dangerous ghostly undead known as the wraith. The spell is temporary and after its effect has run out, the wraith turns on its former master.

Raise undead - with this spell, a necromancer raises a dead creature, binding it to him or her. Depending on the skill and power of the necromancer, the raised undead could be anything from a skeleton to a wraith. A highly costly spell that can and does go awry very often.

More on magical schools.