Ardont

(From Cher Gloamplume's Guide to Pantheon by FrozenTear)

Ardont

The God of Time and Stars 

Other Names: The All-Seeing One, Father Time, Our Lord of Wisdom, Great Father, Star Bearer

Symbol: An hourglass surrounded by seven silver stars

Alignment: Neutral

Domains: Air, Arcane, Creativity, Knowledge, Magic, Runes, Spells, Star, Time, Wisdom

Worshipers: Craftsmen, Fortune Tellers, Gnomes, Oracles, Sailors and Navigators, Sages, Scholars, Seers, Travellers, Wizards

Ardont is the God of Time and Stars among the Deities of Callyria. He is always portrayed as an elderly man with flowing white beard clad in nothing but a loose hooded gray robe. In his left hand he holds a black disc with seven ever shifting silver stars surrounding its side, while in his right he holds an hourglass with golden sand trickling down with each passing second. It was said that when the last grain of sand fell, it will also herald the end of the world.

Dogma Ardont is not known as a loving deity, but instead is always portrayed as a cold and distant elder. However, in times of need, Ardont will reach out his hands to the needy, giving guidance and bestowing divine vision of times to come. It was also said that at the dawn of the common races, it was the Great Father that bestowed the wisest of them all with the knowledge of Magic – as such, Ardont always promotes the spread of magic, knowledge and invention of new things to improve life in general. Despite this, he does not actively oppose the forces of evil in the world unless it is a force that will bring upon destruction.

Clergy and Temples Clerics of Ardont always wear robes of white or gray in colour, and are always expert in one particular area of knowledge. The priests and priestesses are all experts in the areas of navigation through charting the stars, however. There is always one member of the clergy that is an expert in the history of the area that the temple is situated in.

Temples of Ardont are almost always churches and cathedrals that are plain in decoration. Anywhere can be a shrine of Ardont as long as there is a single priest taking care of the hallowed grounds. Despite being a god, Ardont does not promote active worshipping and regards all statues of him being a sacrilege that must be destroyed.

Ardont has a small temple dedicated to him in Perigord’s District of Light. Ardont’s priesthood normally keep to themselves, while occasionally opening its doors to welcome Scholars and Wizards into its secluded walls. The priesthood offers quests to retrieve lost knowledge, to aid a member of the clergy to chronicle an event, or to punish the misuse of Magic by irresponsible Wizards.

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